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Heartseeker Vayne
Subterranean Nautilus
Abyssal Nautilus
PVP.net v1.54
• Co op vs AI
__Боты теперь могут играть за следующих чемпионов: Ziggs, Master Yi, Nasus, Ezreal и Nidalee.
__Теперь есть несколько уровней сложности ботов в
Custom Games
• Режим наблюдателя
__Наиболее важные артефакты теперь выделены.
__Ranked Teams:
____Истории и результаты игр теперь доступны для просмотра в профиле команды.
• General
__PVP.net теперь ждет 8 секунд после лива игра прежде чем начнет новую очередь.
League of Legends v1.0.0.134
Чемпионы
Новый чемпион -
Наутилус, Титан Глубин
• Ahri
__Spirit Rush:
____Союзники теперь видят что у чемпиона еще остались "прыжки".
____Перерыв между прыжками
увеличен до 1 секунды
____Перезарядка
увеличена с 90/80/70 до 110/95/80 секунд.
• Alistar
__Pulverize стоимость маны
снижена с 80/90/100/110/120 до 70/80/90/100/110.
__Headbutt стоимость маны
снижена с 70/85/100/115/130 до 70/80/90/100/110.
__Triumphant Roar стоимость маны
увеличена с 20/30/40/50/60 до 20/35/50/65/80.
• Cassiopeia
__Исправлен баг, когда
Miasma не замедлял игроков
__Noxious Blast прибавка от АР
снижена до 0.8
__Twin Fang урон
снижен с 60/95/130/165/200 до 50/85/120/155/190
• Gangplank
__Parrley стоимость маны
увеличена с 40/45/50/55/60 до 50/55/60/65/70
__Raise Morale дальность
снижена с 1500 до 1200
• Heimerdinger
__Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to
• Irelia
__Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used
• Kennen
__Thundering Shuriken cooldown increased to 8/7/6/5/4 from 7/6/5/4/3
• Maokai
__Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast
• Nunu
__Fixed a bug where Absolute Zero's slow did not grant assists
• Rammus
__Defensive Ball Curl armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150
• Riven
__Blade of the Exile's allied ultimate HUD indicator will now remain green until the shockwave cast is used
• Ryze
__Overload mana ratio reduced to 7.5% from 8%
Ki Strike
Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
Now grants Shen 10/20/30 energy when he Ki Strikes
Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse)
Vorpal Blade
Energy cost adjusted to 60 from 70/65/60/55/50
Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power)
Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50
If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
Feint
Feint duration increased to 3 seconds from 2.5
Energy cost reduced to 40 from 45
Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power)
While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
Shadow Dash
Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10
Energy cost increased to 120 from 120/115/110/105/100
Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions
Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2
Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
Stand United
Channel time increased to 3 seconds from 2.5
Shield duration reduced to 5 seconds from 7.5
Shield amount increased to 250/550/850 from 200/475/750
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• Shyvana
__Fixed a bug where Flame Breath could shred the armor of shred-immune units (Dragon, Baron Nashor)
__Dragon's Descent allied ultimate HUD indicator will now go grey immediately after u
• Sona
__Power Chord damage adjusted to 10 per level from 14 + 9 per level
__Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20
__Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15
__Song of Celerity passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20
• Soraka
__Improved Soraka's basic attack to be more responsive
__Starcall mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55
__Astral Blessing mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170
__Infuse
____No longer affects Soraka when cast on allies and cannot be cast on self
____Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125
• Talon
__Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting
• Vladimir
__Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
__Hemoplague damage amplification reduced to 12% from 14%
__Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks
• Volibear
__Fixed a bug where Majestic Roar could reduce minion movement speed to 0
• Warwick
__Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
__Infinite Duress damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage)
__Base attack speed increased to 0.679 from 0.644
• Wukong
__Cyclone's allied ultimate HUD indicator will now go grey immediately after u
__Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (Dragon, Baron Nashor)
• Xerath
__Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used
• Zilean
__Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed
Items
__Sight Wards and Vision Wards now have a 0.5 second cooldown
__Hextech Revolver spell vamp reduced to 12% from 15%
General
__The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
__Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass)
__Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate
__Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals
__Kill messages in chat now have team colors and display who was slain
__Added Colorblind colors for Morgana’s spell shield and Spectator pings
__Fixed a bug where some particles would flicker unintentionally
__Fixed a bug where kill indicators were missing golden borders
Co-Op Vs AI
__Improved Ashe's use of Enchanted Crystal Arrow on long range targets
__Sivir will no longer get Sanguine Blade on Summoner's Rift
__Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift