All new Item system. The new items system tries to mimic human behavior. Builds are being built by stages: starting, core, luxury stage. After core, AI picks up random luxury items... more variations.
All item builds were revised and changed to the new item system format
"Sven's Warcry cast time removed" (ability code change: A1A5 -> A2IS, order ID change)
"Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter" (scrapped Tiny's War Club logic)
"Added Aghanim Scepter for Visage (creates 1 extra familiar)" (adjusted code to accomodate the extra familiar)
Added AI support for all new 4 heroes
- Dragonus, Skywrath Mage
- Rizzrak, Goblin Shredder
- Xin, Ember Spirit
- Tresdin, Legion Commander
Little tweak on Undying AI (either no changes or improvement on Tomb)
Removed DoomBringer's Devour Text
Added skillbuilds for all new 4 heroes
Added animation on selling items.
Added all of Terrorblade's ranged forms in various functions.
Removed all TP when AI got BoT
Removed "TP from Air system" (Ai wont get TP scrolls from nowhere now)
Fixed: Io's Spirits slow.
Completely removed Old Item System.
Fixed bug of -ar AI not buying items.
Drop-muted system complete (humans cannot give AI items. Now with better feature: humans can lend AI shareable items and give consumables. However AI will still return these items in base, not in lane).
Item-pickup system reworked
Added price for Cheese
Item selling animation will now correctly displayed overhead
Fixed ALL itemdrop issues (supposedly, and hopefully )
Fixed flickering observer board bug.
Unused player slots now have normal names (Player 1, Player 2, etc) instead of AI player names (1N Computer, 2N Computer, etc).
Shortening several AI action strings on observer boards.
Added script usage for Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Rod of Atos.
Modified many item usage, added better use on spell dodging, and added more usage of new items (credit: Green)
AI can now buy charges for Janggo.
AI now buy Heaven's Halberd as S&Y substitute against teams of DPS.
Updated AI Planewalker's Cloak conditions.
Fixed Bear getting more than 1 Basilius.
UNDER DEVELOPMENT: gank system is being improved. May not show immediate results.
Fixed AI keep changing Basilius & Aquilla mode in battle (abilitydata.slk).
Fixed Skywrath's Mage spamming Arcane Bolt to creeps.
Fixed Disruptor spamming Kinetic Field against heroes.
Minor improvement to tower defense system (now showing in AI Action board).
Minor improvement to unit battle-assist system.
Fixed several bugs in ganking system, minor improvement in both gank and auto-gank system, and allows single-lane gank.
AI report missing messages is now showing delay between messages.
Fixed potential TP cancel when near fountain.
Another attempt to fix Bear's item system. Bear`s item system is complex and may show further bugsand errors.
Fixed minor bugs in gank system.
Changed AI missing hero messages to simpler ones.
Fixed Kaldr AI not finishing casting Ice Blast properly.
Item system: enabled side-shopping, allowed killer-class heroes to buy Dust instead of Ward, enabled -alldagon (not tested).
Improved AI: Broodmother.
Improved missing-unit messages by putting lane and allowing sighted heroes to be detected immediately upon sight.
Fixed laning bugs where AI backing off via forest (sentinel: left lane; scourge: right lane)
Fixed AI not picking powerups properly.
Fixed potential bug where AI stays in base.
Minor tweak to battle-assist system.
Disabled Salve, Tango, and Tranquil Boots from being used against heroes with Ice Blast buff.
Fixed Bear's visible Item Holder.
Fixed sideshopping not combining items.
Force-fixed stuck bug.
Updated AI for the following: all abilities data (cooldown etc), Rip Tide, Flame Break, Spiked Carapace, Unrefined Fireblast.
Replaced anti-stuck mech with another.
Fixed stuck bug and "undecisiveness" bug (turns out to be Tethering bug).
Fixed bug in sideshopping.
Modified itemset for Rexxar, Ogre Magi, and Lone Druid.
Improved usage of Rip Tide and Spiked Carapace; Fixed AI not u Unrefined Fireblast.
Modified gank condition, now shouldn't gank 1v1 anymore.
Fixed lane name problem in missing/sighted messages.
Fixed stuck bug completely (changed mechanism, removed problematic function)
New skillbuild for Nerubian Assassin. New itembuild for Ursa, Ogre Magi, and Lanaya.
Sideshopping is disabled for Syllabear once the bear begin building items.
Modified Roshan aegis picking, fixed bug for scourge players. With this, all old item systems are completely removed!
Attempt to fix "spell targets the dead" bug.
Fixed stuck bug. (very important!!)
Changed XP bonus rate in DE (+5%).
Fixed final scoreboard bug cutoffs.
Improved AI: Broodmother (fixed Spider-massing bug, new skillbuild)
Improved AI: Kaldr, Ancient Appariton (fixed various bugs with Ice Blast and added 'semi-homing' system)
Improved AI: Rod of Atos (now is used on slowed targets).
Fixed Channel-based abilities not used properly.
Fixed final scoreboard completely.
Modified existing antistuck mech.
Added foolproof checks for Devour, so Doom wont try to Devour Centaur Khan while he can`t.
Fixed -cm & -cmxm fatal bugs on scoreboards and AI behavior. (a last minute change)
All new Item system. The new items system tries to mimic human behavior. Builds are being built by stages: starting, core, luxury stage. After core, AI picks up random luxury items... more variations.
All item builds were revised and changed to the new item system format
"Sven's Warcry cast time removed" (ability code change: A1A5 -> A2IS, order ID change)
"Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter" (scrapped Tiny's War Club logic)
"Added Aghanim Scepter for Visage (creates 1 extra familiar)" (adjusted code to accomodate the extra familiar)
Added AI support for all new 4 heroes
- Dragonus, Skywrath Mage
- Rizzrak, Goblin Shredder
- Xin, Ember Spirit
- Tresdin, Legion Commander
Little tweak on Undying AI (either no changes or improvement on Tomb)
Removed DoomBringer's Devour Text
Added skillbuilds for all new 4 heroes
Added animation on selling items.
Added all of Terrorblade's ranged forms in various functions.
Removed all TP when AI got BoT
Removed "TP from Air system" (Ai wont get TP scrolls from nowhere now)
Fixed: Io's Spirits slow.
Completely removed Old Item System.
Fixed bug of -ar AI not buying items.
Drop-muted system complete (humans cannot give AI items. Now with better feature: humans can lend AI shareable items and give consumables. However AI will still return these items in base, not in lane).
Item-pickup system reworked
Added price for Cheese
Item selling animation will now correctly displayed overhead
Fixed ALL itemdrop issues (supposedly, and hopefully )
Fixed flickering observer board bug.
Unused player slots now have normal names (Player 1, Player 2, etc) instead of AI player names (1N Computer, 2N Computer, etc).
Shortening several AI action strings on observer boards.
Added script usage for Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Rod of Atos.
Modified many item usage, added better use on spell dodging, and added more usage of new items (credit: Green)
AI can now buy charges for Janggo.
AI now buy Heaven's Halberd as S&Y substitute against teams of DPS.
Updated AI Planewalker's Cloak conditions.
Fixed Bear getting more than 1 Basilius.
UNDER DEVELOPMENT: gank system is being improved. May not show immediate results.
Fixed AI keep changing Basilius & Aquilla mode in battle (abilitydata.slk).
Fixed Skywrath's Mage spamming Arcane Bolt to creeps.
Fixed Disruptor spamming Kinetic Field against heroes.
Minor improvement to tower defense system (now showing in AI Action board).
Minor improvement to unit battle-assist system.
Fixed several bugs in ganking system, minor improvement in both gank and auto-gank system, and allows single-lane gank.
AI report missing messages is now showing delay between messages.
Fixed potential TP cancel when near fountain.
Another attempt to fix Bear's item system. Bear`s item system is complex and may show further bugsand errors.
Fixed minor bugs in gank system.
Changed AI missing hero messages to simpler ones.
Fixed Kaldr AI not finishing casting Ice Blast properly.
Item system: enabled side-shopping, allowed killer-class heroes to buy Dust instead of Ward, enabled -alldagon (not tested).
Improved AI: Broodmother.
Improved missing-unit messages by putting lane and allowing sighted heroes to be detected immediately upon sight.
Fixed laning bugs where AI backing off via forest (sentinel: left lane; scourge: right lane)
Fixed AI not picking powerups properly.
Fixed potential bug where AI stays in base.
Minor tweak to battle-assist system.
Disabled Salve, Tango, and Tranquil Boots from being used against heroes with Ice Blast buff.
Fixed Bear's visible Item Holder.
Fixed sideshopping not combining items.
Force-fixed stuck bug.
Updated AI for the following: all abilities data (cooldown etc), Rip Tide, Flame Break, Spiked Carapace, Unrefined Fireblast.
Replaced anti-stuck mech with another.
Fixed stuck bug and "undecisiveness" bug (turns out to be Tethering bug).
Fixed bug in sideshopping.
Modified itemset for Rexxar, Ogre Magi, and Lone Druid.
Improved usage of Rip Tide and Spiked Carapace; Fixed AI not u Unrefined Fireblast.
Modified gank condition, now shouldn't gank 1v1 anymore.
Fixed lane name problem in missing/sighted messages.
Fixed stuck bug completely (changed mechanism, removed problematic function)
New skillbuild for Nerubian Assassin. New itembuild for Ursa, Ogre Magi, and Lanaya.
Sideshopping is disabled for Syllabear once the bear begin building items.
Modified Roshan aegis picking, fixed bug for scourge players. With this, all old item systems are completely removed!
Attempt to fix "spell targets the dead" bug.
Fixed stuck bug. (very important!!)
Changed XP bonus rate in DE (+5%).
Fixed final scoreboard bug cutoffs.
Improved AI: Broodmother (fixed Spider-massing bug, new skillbuild)
Improved AI: Kaldr, Ancient Appariton (fixed various bugs with Ice Blast and added 'semi-homing' system)
Improved AI: Rod of Atos (now is used on slowed targets).
Fixed Channel-based abilities not used properly.
Fixed final scoreboard completely.
Modified existing antistuck mech.
Added foolproof checks for Devour, so Doom wont try to Devour Centaur Khan while he can`t.
Fixed -cm & -cmxm fatal bugs on scoreboards and AI behavior. (a last minute change)
All new Item system. The new items system tries to mimic human behavior. Builds are being built by stages: starting, core, luxury stage. After core, AI picks up random luxury items... more variations.
All item builds were revised and changed to the new item system format
"Sven's Warcry cast time removed" (ability code change: A1A5 -> A2IS, order ID change)
"Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter" (scrapped Tiny's War Club logic)
"Added Aghanim Scepter for Visage (creates 1 extra familiar)" (adjusted code to accomodate the extra familiar)
Added AI support for all new 4 heroes
- Dragonus, Skywrath Mage
- Rizzrak, Goblin Shredder
- Xin, Ember Spirit
- Tresdin, Legion Commander
Little tweak on Undying AI (either no changes or improvement on Tomb)
Removed DoomBringer's Devour Text
Added skillbuilds for all new 4 heroes
Added animation on selling items.
Added all of Terrorblade's ranged forms in various functions.
Removed all TP when AI got BoT
Removed "TP from Air system" (Ai wont get TP scrolls from nowhere now)
Fixed: Io's Spirits slow.
Completely removed Old Item System.
Fixed bug of -ar AI not buying items.
Drop-muted system complete (humans cannot give AI items. Now with better feature: humans can lend AI shareable items and give consumables. However AI will still return these items in base, not in lane).
Item-pickup system reworked
Added price for Cheese
Item selling animation will now correctly displayed overhead
Fixed ALL itemdrop issues (supposedly, and hopefully )
Fixed flickering observer board bug.
Unused player slots now have normal names (Player 1, Player 2, etc) instead of AI player names (1N Computer, 2N Computer, etc).
Shortening several AI action strings on observer boards.
Added script usage for Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Rod of Atos.
Modified many item usage, added better use on spell dodging, and added more usage of new items (credit: Green)
AI can now buy charges for Janggo.
AI now buy Heaven's Halberd as S&Y substitute against teams of DPS.
Updated AI Planewalker's Cloak conditions.
Fixed Bear getting more than 1 Basilius.
UNDER DEVELOPMENT: gank system is being improved. May not show immediate results.
Fixed AI keep changing Basilius & Aquilla mode in battle (abilitydata.slk).
Fixed Skywrath's Mage spamming Arcane Bolt to creeps.
Fixed Disruptor spamming Kinetic Field against heroes.
Minor improvement to tower defense system (now showing in AI Action board).
Minor improvement to unit battle-assist system.
Fixed several bugs in ganking system, minor improvement in both gank and auto-gank system, and allows single-lane gank.
AI report missing messages is now showing delay between messages.
Fixed potential TP cancel when near fountain.
Another attempt to fix Bear's item system. Bear`s item system is complex and may show further bugsand errors.
Fixed minor bugs in gank system.
Changed AI missing hero messages to simpler ones.
Fixed Kaldr AI not finishing casting Ice Blast properly.
Item system: enabled side-shopping, allowed killer-class heroes to buy Dust instead of Ward, enabled -alldagon (not tested).
Improved AI: Broodmother.
Improved missing-unit messages by putting lane and allowing sighted heroes to be detected immediately upon sight.
Fixed laning bugs where AI backing off via forest (sentinel: left lane; scourge: right lane)
Fixed AI not picking powerups properly.
Fixed potential bug where AI stays in base.
Minor tweak to battle-assist system.
Disabled Salve, Tango, and Tranquil Boots from being used against heroes with Ice Blast buff.
Fixed Bear's visible Item Holder.
Fixed sideshopping not combining items.
Force-fixed stuck bug.
Updated AI for the following: all abilities data (cooldown etc), Rip Tide, Flame Break, Spiked Carapace, Unrefined Fireblast.
Replaced anti-stuck mech with another.
Fixed stuck bug and "undecisiveness" bug (turns out to be Tethering bug).
Fixed bug in sideshopping.
Modified itemset for Rexxar, Ogre Magi, and Lone Druid.
Improved usage of Rip Tide and Spiked Carapace; Fixed AI not u Unrefined Fireblast.
Modified gank condition, now shouldn't gank 1v1 anymore.
Fixed lane name problem in missing/sighted messages.
Fixed stuck bug completely (changed mechanism, removed problematic function)
New skillbuild for Nerubian Assassin. New itembuild for Ursa, Ogre Magi, and Lanaya.
Sideshopping is disabled for Syllabear once the bear begin building items.
Modified Roshan aegis picking, fixed bug for scourge players. With this, all old item systems are completely removed!
Attempt to fix "spell targets the dead" bug.
Fixed stuck bug. (very important!!)
Changed XP bonus rate in DE (+5%).
Fixed final scoreboard bug cutoffs.
Improved AI: Broodmother (fixed Spider-massing bug, new skillbuild)
Improved AI: Kaldr, Ancient Appariton (fixed various bugs with Ice Blast and added 'semi-homing' system)
Improved AI: Rod of Atos (now is used on slowed targets).
Fixed Channel-based abilities not used properly.
Fixed final scoreboard completely.
Modified existing antistuck mech.
Added foolproof checks for Devour, so Doom wont try to Devour Centaur Khan while he can`t.
Fixed -cm & -cmxm fatal bugs on scoreboards and AI behavior. (a last minute change)
почитав ченджлог и сыграв одну игру, я официально заявляю - боты действительно стали умней
новый СО и ИО действительно заметен.
в моей игре было много магов и ВСЕ покупали фс. мало того, что они его покупают, они им умеют пользоваться - толкают к себе противников, выталкивают себя из замесов.
хуйни с ботами, когда они врываются в замес в одиночку я не заметил.
вообщем я кончил.
единственный минус - это то, что боты передвигаются только по лайнам => отсутствие замесов в лесу/на реке.
ну хз, я ведь сыграл всего лишь 1 игру
почитав ченджлог и сыграв одну игру, я официально заявляю - боты действительно стали умней
новый СО и ИО действительно заметен.
в моей игре было много магов и ВСЕ покупали фс. мало того, что они его покупают, они им умеют пользоваться - толкают к себе противников, выталкивают себя из замесов.
хуйни с ботами, когда они врываются в замес в одиночку я не заметил.
вообщем я кончил.
единственный минус - это то, что боты передвигаются только по лайнам => отсутствие замесов в лесу/на реке.
ну хз, я ведь сыграл всего лишь 1 игру
Прсото у создателей карты рак мозга, поэтому ничего подомного нет. Закупы как были раковыми так такими и остались.
ты наверное не играл даже.
они дагер инвоку не собирают, что у них ракового?
все милишники топор + щит + 2 ветки + кольцо + фласка
ОФЦ НОРМАЛЬНЫЙ ЗАКУП
я уже молчу про их поведение на линии и прочий бред
Авторы карты долбаебы, этим все сказано
все милишники топор + щит + 2 ветки + кольцо + фласка
ОФЦ НОРМАЛЬНЫЙ ЗАКУП
я уже молчу про их поведение на линии и прочий бред
Авторы карты долбаебы, этим все сказано
похуй на то что закуп уебский и тот только в начале. играл дарк сиром против ередара, венги, алхимика и расты. в начале попотел но выиграл. впечатления очень даже неплохие. инвокер играющий за меня, хуйписец как метко добивает санстрайком. абаддон лечит по кд если у меня лоу или пол хп, а не как раньше скажи спасибо Богу если тебя хоть раз лекнули. венга как игрок стан+ульт что бы я оказался у башни, бродит по лесу, один раз столкнулись с ней. ередар тоже удивил. меткий яд, поджидает момент что бы кинуть второй скилл, а не как раньше похуй как кидать даже если на крипа подействует. когда кидаю вакуум, он юзает фс. алхимик нубоват немного. все они убегают\догоняют через лес. незнаю ходят ли за рунами, не видел еще
ОООО ДА, ОХУЕННЫЙ РУССКИЙ ЯЗЫК
P.S. сорь за оффтоп, просто ну очень бесит, когда неправильно пишут...ебаные уебки
P.P.S.нет, даже в 6.72 low bot >>>>>>>>>>>>>>>>>>>>>>>>> iccup D ( for UnDeR4e, как-то так ник :E )
Андерче, напиши своих ботов, которые будут "правильно" закупаться, вести себя и т.д., а мы оценим. Оскорблять работающих людей из своей детской комнатки все мастера.
Боты действительно стали сообразительнее. Жаль только, -rd как не поддерживался, так и не поддерживается.
В статье выдвигается гипотеза, что быстрая игра (фастпуш, ганг) гораздо эффективнее медленной (лейт). Пусть автора простят поклонники Морфа, Спектры и Траксы :)
Этот гайд написан, чтобы показать самое основное, и некоторые продвинутые фишки в DotA. Он предназначен для людей, которые недавно начали играть в DotA.